Radical Shooter (2013)
This cut-scene was part of a group project for the final year of university, in which we had to create working game in small time period. For ours we chose a shoot em' up/ bullet hell style jet game. My role in the team was a concept artist for the environments and vehicles, as well as creating a comic book style cut scene for the beginning and ending of the game. I decided I wasted to work completely traditionally as I felt it would give the most interesting visuals for a cut-scene. Once fully drawn, me and a friend did voice acting in a sound studio and edited the scenes together.
Hit the jump for a look at the goods.
Originally the cut-scene was set to be animated however due to time this process was unable to completed.